Now its possible to read all nesessary values to calculate the projectiles. 0xFF, 0x03, //2 increment index counter 0x5E, //1 restore esi from stack 0x5F, //1 restore edi from stack 0x5B, //1 restore ebx from stack 0xD9, 0x58, 0x44, //3 original code 0x0F, 0xB6, 0x85, 0x27, 0xFF, 0xFF, 0xFF, //7 original code 0圎9, 0x00, 0x00, 0x00, 0x00, //5 jump back to original code _position to write beginns start address +0x2F 0x90, 0x90, 0x90, 0x90 // spacer //array index counter = address +0x38 //array item 0 = start address +0x3C // total amout of bytes needes = 92 Fight Alongside your Friends (Or blow them up we won’t judge) Take part in action-packed 8-Player team and free-for all battles. Im posting the weapon list in ssl2, with how to get optimal damage guide and rank. ShellShock Live Free Download Repacklab ShellShock Live Free Download Repacklab ShellShock Live is a strategic online multiplayer artillery game developed by kChamp Games. 0x53, //1 save ebx on stack 0x57, //1 save edi on stack 0x56, //1 save esi on stack 0xBF, 0x40, 0x00, 0x014, 0x07, //5 index counter_position to write beginns start address +0x04 0x83, 0x3f, 0x08, //3 compare for jump (counterlimit 7) 0x72, 0x06, //2 jump short over reset 0xC7, 0x07, 0x00, 0x00, 0x00, 0x00, //6 rest counter 0xBE, 0x44, 0x00, 0x14, 0x07, //5 load array base_position to write beginns start address +0x14 0x8B, 0xDF, //2 save index counter address 0x8B, 0x3F, //2 load counter value 0x89, 0x04, 0xBE, //3 copy eax to the array at index. There are 239 weapons in ShellShock Live 2 (as of September 2015).
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